AI Insights · Timothy · September 2021
Top 5 Superhero Games on iOS in Italy Q3 2021
Discover the performance trends of the top 5 superhero games on iOS in Italy during Q3 2021, including downloads, revenue, and active users.
In Q3 2021, the top 5 superhero games on iOS in Italy showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period based on data from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE experienced significant fluctuations in weekly revenue, peaking at approximately $81K in the week of July 5 and gradually declining to around $5.6K by the end of September. Weekly downloads also showed variability, reaching a high of nearly 3K in mid-July before tapering off to around 390 by the end of the quarter. Active users saw a peak of 22.3K in mid-July, declining to 16K by the end of September.
Marvel Contest of Champions observed a notable revenue spike of around $83K at the start of the quarter. Following this, revenue dipped to hover between $10K and $27K for the remainder of the period. Downloads were relatively stable, with a peak of 1.6K in late August and a low of 600 in the last week of September. Active users remained fairly stable, fluctuating between 10K and 7.3K.
MHA: The Strongest Hero saw its weekly revenue peak at approximately $16.5K in mid-August, with other notable highs and lows throughout the quarter. Downloads showed a steady decline from a high of 4.2K in early July to around 829 by the end of September. Active users were highest in early July at around 19.4K, maintaining a relatively stable trend throughout the quarter, ending at approximately 18K.
MARVEL Strike Force: Squad RPG maintained a steady revenue stream, with weekly earnings generally ranging between $3K and $6.7K. Downloads fluctuated modestly, peaking at 1.8K in early July and dropping to around 528 by the end of September. Active users were fairly consistent, averaging around 3K to 4.9K throughout the quarter.
MARVEL Future Revolution, released in late August, saw an initial surge in downloads with approximately 46K in its launch week, followed by a decline to around 3.1K by the end of September. Weekly revenue started strong at around $8.7K, peaking at nearly $9.7K in late August, and then gradually declining to about $2.9K. Active users mirrored these trends, beginning at 38.9K and decreasing to around 6.3K by the end of the quarter.
These insights highlight the dynamic nature of the superhero game market on iOS in Italy. For more detailed analysis and data, visit Sensor Tower.